The Combat Tab displays everything relevant to combat in a concise and useful way
1. Advantage - This field lets you see and edit your current Advantage
2. Melee Weapon Header - Lists the properties of the weapons used and provides easy to use combat buttons
- - Commonly used rolls are accessed via a simple button click
- - Roll an Unarmed Attack
- - Roll the Dodge Skill
- - Roll an Improvised Weapon Attack
3. Weapon List Row - Each equipped weapon shows up here as their own row.
- - Left click on a weapon name to roll a Weapon Attack
4. Offhand Toggle - If you have more than one weapon equipped, you can designate one of them as an Offhand Weapon. To learn more about the specifics around dual wielding, see $Dual Wielding$
5. Weapon Group - This displays the Weapon Group of the weapon (such as Basic or Polearm).
- - Displays details of the Weapon Group, if any specials rules exist for it
6. Weapon Damage - This shows the Damage rating of the weapon
- - Right Click to cause Damage to the weapon, reducing its Damage by 1
- - Left Click to to repair the weapon, increasing its Damage by 1 if the weapon took damage.
7. Weapon Reach - Shows the Reach of the weapon
- - Shows a description of the Weapon’s reach, typically giving more details on how long the weapon is.
8. Miscellaneous Weapon Properties - Here general properties are displayed, such as whether the weapon is in the offhand, whether it’s a two-handed weapon, or whether the weapon is loaded.
- - Left click on the Loaded property to manually load or unload the Weapon. See $Weapon Rolls$ for more information on weapon loading. Additionally, if the weapon has the Repeater Quality, this will instead be a numeric value. e.g.
4/4 Loaded
. Left clicking in this case will add 1 to the loaded value - - Right Click to unload the weapon (or decrease loaded value by 1 if it is a repeater)
9. Weapon Qualities and Flaws - This shows what the weapon’s current Qualities and Flaws are. Note that this is a compiled list taking all factors into account, such as ammo and skill. Note that if a Quality is greyed and crossed out, that means this Actor doesn’t have the skill to use this weapon, meaning they lose all qualities of the weapon (but not from ammunition).
- - Shows a textual description of the Quality or Flaw
10. Ammunition Selector - This selection allows you to change what ammo is being used by the weapon.
11. Weapon Range - For Ranged Weapons, instead of Reach, their numerical Range is shown (taking currently used ammo into account).
- - Left click on the Range value to display a breakdown of the Range Bands and what modifiers are applied to each band.
- - Left click on one of these range bands to roll an attack with that weapon preconfigured with that Range.
12. Hit Location Header - Shows the Hit Location as well as the current Damage Mitigation applied to that location. The Orange represents Armour, Blue represents Shield, and Green is the TB of the Actor.
- - Right click on the Armour or Shield AP values to reduce by 1, representing damage to the item (from things such as Hack or Critical Deflection)
- - Left click to repair/undo damage to that location
13. Individual Armour AP - Shows the AP value of each individual piece of armour worn
- - Right click on the Armour or Shield AP values to reduce by 1, representing damage to the item (from things such as Hack or Critical Deflection)
- - Left click to repair/undo damage to that location
14. Armour Qualities and Flaws - Lists the Qualities and Flaws of a specific piece of armour
- - Shows a textual description of the Quality or Flaw
15. Mount Section - Shows the current mount, if one exists. If the Actor is not mounted, this area will be blank. You can add a mount by dragging and dropping an Actor into the mount section. Note that both Actors must be in the world, you cannot add a mount from the Compendium. See $Mounting$ for more details.
- - Left click on the mount’s image to open the mount’s Actor Sheet
16. Mount Controls - Here you can easily change the status of your mount
- - the button removes the mount from the Actor
- - The button dismounts the actor, meaning the mount is still tied to the Actor, but they are not considered mounted. Click again to remount.