Wound calculation involves several different Actor values added and multiplied together. This trigger runs before calculation and lets you modify these values before Wounds are computed.
Key
preWoundCalc
Arguments
args.actor
- Actor whose Wounds are being calculated
args.sb
- Strength Bonus
args.tb
- Strength Bonus
args.wpb
- Strength Bonus
args.multiplier.sb
- Strength Bonus Multiplier
args.multiplier.tb
- Toughness Bonus Multiplier
args.multiplier.wpb
- Willpower Bonus Multiplier
Examples
Add an additional Toughness Bonus
Usage: Part of Wound calculation is 2 × Toughness Bonus (Assuming Average size Actor). We can lower or increase how many times it’s multiplied.
args.multiplier.tb += 1
Set Willpower Bonus to be Strength Bonus
Usage: Some Creatures don’t have Willpower, so use Strength instead of Willpower
args.wpb = args.sb;
I just want to add or modify the final value, how do I do that?