System Generated Macros
The system generates certain macros with drag and drop functionality.
Dragging Items from Actors
These macros can be used if the actor is selected. Note the only item types this supports currently are weapons, skills, prayers, spells, and traits.
Dragging Actors and Journal Entries
These macros open the entity’s sheet.
Script Macros
Characteristics and skills can’t be dragged, so they will have be entered manually into the macro, as shown below.
Test a Characteristic
game.wfrp4e.utility.rollItemMacro("ws", "characteristic");
game.wfrp4e.utility.rollItemMacro("bs", "characteristic");
game.wfrp4e.utility.rollItemMacro("s", "characteristic");
game.wfrp4e.utility.rollItemMacro("t", "characteristic");
game.wfrp4e.utility.rollItemMacro("i", "characteristic");
game.wfrp4e.utility.rollItemMacro("ag", "characteristic");
game.wfrp4e.utility.rollItemMacro("dex", "characteristic");
game.wfrp4e.utility.rollItemMacro("int", "characteristic");
game.wfrp4e.utility.rollItemMacro("wp", "characteristic");
game.wfrp4e.utility.rollItemMacro("fel", "characteristic");
Test a Skill
Simply match the name of the skill you wish to roll for the test.
game.wfrp4e.utility.rollItemMacro("Athletics", "skill");
Dialog Options
The third argument of rollItemMacro
can be used to configure the dialog.
fields
- Concerns all the actual fillable fields within the dialog, the notable ones are modifier
, slBonus
and successBonus
.
appendTitle
- Adds a string to the title of the dialog and test
skipTargets
- Whether or not to consider any targets in the test. If skipped, no opposed tests are created
bypass
- Whether or not to bypass the roll dialog entirely
Examples
game.wfrp4e.utility.rollItemMacro("ws", "characteristic", {fields : {difficulty: "average"}})
game.wfrp4e.utility.rollItemMacro("Dodge", "skill", {fields : {modifier: +20}, appendTitle : " - Dive Roll!"})
game.wfrp4e.utility.rollItemMacro("Zweihander", "weapon", {bypass: true, fields: {modifier: -10, slBonus: 2, successBonus: 1}})
Roll a Table
You can either use a chat macro /table hitloc
Or a script macro ChatMessage.create({content : game.wfrp4e.tables.formatChatRoll("hitloc"), user : game.user.id})
Script macros are more powerful - for example: I want a macro to roll the Winds and Weather tables simultaneously
ChatMessage.create({content : game.wfrp4e.tables.formatChatRoll("winds"), user : game.user.id})
ChatMessage.create({content : game.wfrp4e.tables.formatChatRoll("weather"), user : game.user.id})
You can find table names by entering /table help
in the chat.